deKay's Lofi Gaming

Broken Sword: The Sleeping Dragon: SLAYERED

The wine puzzle was obvious once I’d read George’s notes. Thankfully – I was feeling stuck. I then had another annoying Sam Fisher moment, and found the Templars hiding. They knighted George, and gave him the Phi stone, to go with his Omega and Alpha stones. On returning to the “gang”, the location of Susarro was figured out (the exact location, that is) and it was off to Eygpt. Another sneak-past-the-guards section later, and we were inside the Armillary, where …

Broken Sword: The Sleeping Dragon

Wandered around outside as Nico, solving another crate puzzle (or rather, the same one again), and got myself a card. I then went back inside and got it validated, and it was into the basement. Walked through it a little, and then a shadow appeared… …and play swapped to George, trapped in a laundry room. Bashing open the door, I find myself in the basement too. Where George and Nico meet up again. Found Bruno, although Susarro is with him, …

Broken Sword: The Sleeping Dragon

I made it past the guard who I couldn’t make it past last night (mainly as I was going the wrong way), and had a crate puzzle to deal with. My favourite. This was made harder as you had no way of knowing what you were supposed to do, but I managed it by accident. It turns out you have to push a crate to one position, and stand on it. You can then reach a ledge that you can’t …

Broken Sword: The Sleeping Dragon

Um Bongo, Um Bongo, they drink it in the Congo. They also have vast underground labyrinths with annoying crate-pushing puzzles and irritating play-for-seconds, load-for-minutes gameplay. And yet another video game cliché – the rotate mirrors to deflect beam bit. But anyway. Those out of the way, and a spikey death avoided, I gained the Alpha Key to match my Omega Key, and it was back off to Paris to find Nico’s flat ransacked and Bruno kidnapped. And the news that …

Broken Sword: The Sleeping Dragon

Got George into the building Bruno tracked down. And lo – it turned out to be the same theatre that Nico had entered previously. I rescued her (which involved dropping sandbags from a lighting gantry onto a baddie’s head, as expected). I have to admit, there aren’t really many surprises yet in this game. Then I broke open a safe, stole a couple of artifacts, found one of the ‘power sites’, discovered George has some hiddern power, escaped from the …

Broken Sword: The Sleeping Dragon

After giving some pants to the fortune teller woman, I soon found the local Glastonbury pub on fire, so rushed in to save a bloke who turned out to be Bruno. Then it was back to Paris, where Nico had been let out of jail. Some wandering round, and some breaking and entering (which was the old newspaper-under-the-door-and-wiggle-something-in-the-lock-and-the-key-falls-out trick), later, and I was in possession of a DVD. The video on the DVD was the programmer bloke retelling his discovery …

Broken Sword: The Sleeping Dragon

Found my way out of the cave thing I was in from last night, through a faux Tomb Raider section, and escaped from a very gaunt baddie man. I then found myself in Glastonbury, as you do. Solved the “mystery” of a missing woman, talked to the locals, and finally found some information on Bruno, who is linked into the story in some way. Off to find him next then, I expect.

Broken Sword: The Sleeping Dragon

After a hard think about which game I wanted to play-to-complete next, I settled on this. Don’t know how far in I am – not very I expect. Have done George’s first bit, then all of Nico’s bit, then back to George again. It’s pretty good so far, although some of the puzzles have been a little obvious (although this is noted by the game – George says “Oh, the old block-on-a-pressure pad trick, eh?” at one point). I was …

Completed 2005

Pikmin 2(GC 12/01/2005) Zoo Keeper(DS 29/01/2005) Paper Mario 2(GC 30/01/2005) Leisure Suit Larry: Magna Cum Laude(Xbox 07/02/2005) Sonic Adventure DX(GC 09/02/2005) Fable(Xbox 17/02/2005) Mr Driller: Drill Spirits(DS 17/02/2005) Legend of Zelda: The Minish Cap(GBA 21/02/2005) Ribbit King(GC 27/02/2005) Grand Theft Auto: San Andreas(PS2 06/03/2005) Gitaroo Man(PS2 12/03/2005) Broken Sword: The Sleeping Dragon(Xbox 19/03/2005) Yoshi Touch & Go(DS 27/03/2005) Mario Golf: Advance Tour(GBA 28/03/2005) Metroid Fusion(GBA 08/04/2005) Bubble Bobble: Old & New(GBA 15/04/2005) Broken Sword: The Shadow of the Templars(GBA 18/04/2005) …

Irritating and Unnecessary Gaming Clichés

I’ve been gaming for a long time. This is obvious to anyone who has perused the rest of my site (the Gaming Diary and Museum both give clues to this). I’ve played a lot of games. Hundreds. Thousands, in fact. It would be naïve to assume that, having played so many games, gaming ideas are only ever used once, and so each game is an entirely unique experience. This is, of course, not true. Some things come up all the …